Four products

Built for the mission loop.

Simulation, training, autonomy, and deployment share one mission brain. The products are separate surfaces on the same deterministic engine.

Product 01

War Game

Train against adaptive dark swarms on real terrain, real city data, and real failure modes before a response plan ever leaves the table.

The adversary learns. Kill rates degrade over ten engagements because the swarm adapts to your defenses. No polygon on a grid — your CIV, rail, buildings, and streets become the range.

What you get

  • Adaptive swarm scenarios on any city GAIA can generate
  • Cost dashboards showing exchange ratios per engagement
  • Deterministic replay of every run, branchable at any tick
  • Degradation curves across a ten-engagement campaign

What you get

  • Real drone types flown over real terrain
  • The same physics and mission logic as the war game
  • Degraded-communications model used by the field engine
  • Replayable mission traces for after-action review
Product 02

Flight Sim

Train operators on real drone types over real terrain with the same mission logic and degraded-communications model used by the field engine.

Same engine. Same physics. Same terrain failure modes. What an operator learns in the sim is what the drone does in the field, because it is the same code.

Product 03

Dark Swarm Drone

One mission brain across air, sea, and land variants. No RF dependency. No separate software stack for each domain.

Air
Quadcopter
Patrol, overwatch, and intercept without a command link.
Sea
Unmanned surface
Mine and small-boat sweep across a convoy screen.
Land
Unmanned ground
Coastal overwatch and perimeter defense at the edge.

Darkstar Light Drone

Attritable and affordable, carrying the sensing brain. Built to be spent.

Darkstar Heavy Drone

Program core and recoverable, running the same brain as the light variant.

Product 04

Darkstar Engine

The runtime that controls real drones, records every decision, and makes the next mission smarter. Every sortie makes the next swarm sharper.

Record
Replay
Branch
Diff
Audit
The loop

One stack. Four operating surfaces.

Plan

Build scenarios against live terrain and adaptive adversary models.

Train

Expose operators to the same flight logic, degraded communications, and replayable mission traces.

Deploy

Run the same mission brain on real air, sea, and land systems.

Improve

Replay, audit, branch, and tune every sortie without losing determinism.

The drone that works when nothing else does.

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